Motor Skill
Aim Trainer
Hit 30 targets as quickly as you can. Measures your hand-eye coordination and motor speed.
Aim Trainer
Hit 30 targets as quickly as you can.
What the Aim Trainer Measures
The Aim Trainer measures visuomotor target acquisition time - The complete chain from visual detection of a new target to successful motor execution (clicking). This composite score combines three sub-processes:
Fitts' Law (1954)
The fundamental model governing target acquisition states that movement time is a function of target distance and target size:
Where MT = movement time, D = distance to target, W = target width, and a/b are empirically determined constants. Human Benchmark uses a fixed target size and random placement, so your score reflects both target acquisition speed and cursor control precision.
How You Compare Globally
Benchmark thresholds below are hardware-agnostic - Results include all device types. Because aim builds on raw reflex speed, comparing your result to your simple reaction time shows how much of your score is targeting versus pure reflex.
| Rank | Avg ms / target | Who scores here |
|---|---|---|
| Top 1% | <200ms | Pro-level esports players, trained aimers |
| Top 5% | 200–250ms | Competitive FPS players, daily practice |
| Top 10% | 250–280ms | Regular gamers with good hardware |
| Top 25% | 280–340ms | Casual gamers, frequent PC users |
| Median | 380ms | Global average across all users and devices |
| Bottom 25% | 480–600ms | Infrequent PC use, touchscreen, older users |
| Bottom 10% | >600ms | Touchscreen, unfamiliar input, slow hardware |
