Motor Skill

Aim Trainer

Hit 30 targets as quickly as you can. Measures your hand-eye coordination and motor speed.

400ms
Global average
<250ms
Top 10%
30
Targets to hit
Free
No sign-up
HomeTestsAim Trainer

Aim Trainer

Hit 30 targets as quickly as you can.

What the Aim Trainer Measures

The Aim Trainer measures visuomotor target acquisition time - The complete chain from visual detection of a new target to successful motor execution (clicking). This composite score combines three sub-processes:

Visual Search
~20–80ms
Detecting the target's position in the field. Faster with high-contrast targets and peripheral attention training.
Motor Planning
~50–120ms
Computing the trajectory from current cursor position to target center. Affected by target size and distance (Fitts' Law).
Motor Execution
~80–200ms
Moving the cursor accurately to the target and registering a click. Affected by mouse hardware, surface, and fine motor skill.

Fitts' Law (1954)

The fundamental model governing target acquisition states that movement time is a function of target distance and target size:

MT = a + b · log₂(2D / W)

Where MT = movement time, D = distance to target, W = target width, and a/b are empirically determined constants. Human Benchmark uses a fixed target size and random placement, so your score reflects both target acquisition speed and cursor control precision.

How You Compare Globally

Benchmark thresholds below are hardware-agnostic - Results include all device types. Because aim builds on raw reflex speed, comparing your result to your simple reaction time shows how much of your score is targeting versus pure reflex.

150ms400ms600ms800ms+
RankAvg ms / targetWho scores here
Top 1%<200msPro-level esports players, trained aimers
Top 5%200–250msCompetitive FPS players, daily practice
Top 10%250–280msRegular gamers with good hardware
Top 25%280–340msCasual gamers, frequent PC users
Median380msGlobal average across all users and devices
Bottom 25%480–600msInfrequent PC use, touchscreen, older users
Bottom 10%>600msTouchscreen, unfamiliar input, slow hardware